Ode to TarzanThis collaboration project was inspired by the legend of Tarzan
Software: Unreal Engine, Zbrush, Maya, Adobe Substance Painter, PhotoshopOde to Tarzan
Nia Coffer was responsible for foliage assets and and design of environment. Jess Johnson was responsible for lighting and camera layout/animation. Ben Gilbert assisted with a tree assets.
Environment Explorations
As the artist in charge of creating the environment landscape and foliage, I experimented with Unreal Engine splines as well as heightmaps and sculpting tools to create meshes for our project.
Splines in Unreal Engine - Angle 1
Splines in Unreal Engine - Angle 2
Height Map Exploration 1
Height Map Exploration - 2