Ode to Tarzan

This collaboration project was inspired by the legend of Tarzan

Software: Unreal Engine, Zbrush, Maya, Adobe Substance Painter, Photoshop

Ode to Tarzan

Nia Coffer was responsible for foliage assets and and design of environment. Jess Johnson was responsible for lighting and camera layout/animation. Ben Gilbert assisted with a tree assets.

Environment Explorations

As the artist in charge of creating the environment landscape and foliage, I experimented with Unreal Engine splines as well as heightmaps and sculpting tools to create meshes for our project.

Next
Next

Mountain Attack