Framestore Commercial Work
A collection of my contributions in the commercial department of Framestore during my internship in Chicago
Software: Maya, Houdini, Adobe Substance Suite (Painter), PhotoshopNERDS Big Game Commercial ft. Shaboozey
Software: Houdini, Adobe Substance Suite (Painter)
Responsible for texturing candy package asset and updating legacy textures for Nerds characters
Table Asset
Software: Maya, Houdini, Adobe Substance Suite (Painter)
Responsible for all aspects table asset
Miscellaneous Library Assets
Software: Maya, Houdini, Adobe Substance Suite (Painter)
Basketball: Responsible for texturing and look dev
Coaster: Responsible for all aspects