Framestore Commercial Work

A collection of my contributions in the commercial department of Framestore during my internship in Chicago

Software: Maya, Houdini, Adobe Substance Suite (Painter), Photoshop

NERDS Big Game Commercial ft. Shaboozey

Software: Houdini, Adobe Substance Suite (Painter)

Responsible for texturing candy package asset and updating legacy textures for Nerds characters

Table Asset

Software: Maya, Houdini, Adobe Substance Suite (Painter)

Responsible for all aspects table asset

Miscellaneous Library Assets

Software: Maya, Houdini, Adobe Substance Suite (Painter)

Basketball: Responsible for texturing and look dev

Coaster: Responsible for all aspects

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Vans Shoe Concept Design